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The ultimate game nerd kingdom
The ultimate game nerd kingdom












the ultimate game nerd kingdom
  1. #The ultimate game nerd kingdom full
  2. #The ultimate game nerd kingdom code
  3. #The ultimate game nerd kingdom free

TextMeshPro, used for rendering all the text in the game. Wispy Skybox, the skybox used in the game world. Any missing UI templates should be fairly easy to recreate if you have a decent understanding of UGUI.

#The ultimate game nerd kingdom free

  • If there are missing icons, you can get replacements from free sources like FontAwesome.
  • UGUI Kit: Flat, used for various icons and UI templates.
  • It should be very simple to write a replacement class that saves and loads data using Newtonsoft.JSON or some other data serialization library.
  • Or you can have a pink lake.Įasy Save 3, used to save and load JSON data.
  • AQUAS has a lite/free version that would probably work fine.
  • the ultimate game nerd kingdom

    To properly load the project in Unity and produce a working build, you will need to acquire the following assets, or suitable replacements for them.ĪQUAS, a water shader used for the Secret Lake found within a mountain in one corner of the map.

    #The ultimate game nerd kingdom full

    Unfortunately, a full release of the source is not possible, and some parts of the original source are omitted from this release.

  • Special thanks to everyone who played TUNG.
  • Miscellaneous graphic design by Benjamin Longley ( ).
  • Legacy Mouse Hat Games logo by Brooke Morgan ( ).
  • The Ultimate Nerd Game logo by Daniel John.
  • Original sound effects by Emmanuel Lagumbay ( ).
  • Programming and game design by ya boi, Jimmy Cushnie ( ).
  • CreditsĪ huge thank you to my collaborators on TUNG, who all graciously agreed to this open source release of their work. Do not take anything in here as an example of how you should do things it's mostly an example of how you should not do things.

    #The ultimate game nerd kingdom code

    I release this code with sincere apologies to the estate of Alan Turing and to God Himself. TUNG was my first serious programming project, and I did not know what the hell I was doing. As embarrassed as I am by this code, I'm a big believer in open source, so here we are. In all its quirky, buggy, laggy glory, it was an important part of our journey to create the best circuit simulation game ever.Ī number of TUNG fans have requested a release of TUNG's source code, for historical curiosity as well as to make modding easier. It proved that this kind of game is fun and has an audience. TUNG served as a pathfinder for Logic World.

    the ultimate game nerd kingdom

    Our restarted codebase became Logic World, which at time of writing we are still working on. Eventually my co-developer Felipe Martínez and I decided that the codebase was unsalvageably disastrous, and we started over almost from scratch. In that time, I released 13 public versions of the game, and it gained a small but enthusiastic following. I (Jimmy Cushnie) worked on it from October 2017 until late 2018. The Ultimate Nerd Game, also known as TUNG, is a first-person digital logic sandbox game. Builds of TUNG can be downloaded from the Itch page.














    The ultimate game nerd kingdom